AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in the US: Q4 2021 Performance
Explore the performance metrics of the top 5 slime games on Android in the US during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 slime games on the Android platform in the United States showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton saw a mixed quarter. Weekly revenue peaked at $319 in early November but dropped to $186 by the end of December. Downloads fluctuated, starting at 45.6K in late September, spiking to 64.4K in late November, and ending at 44.7K in December. Active users followed a similar pattern, peaking at 398K in November before declining to 327K in December.
Slime Simulator Time: 3D ASMR by Questzy had no revenue but maintained steady download numbers. Downloads reached a high of 17K in mid-November before falling to 9.6K by the end of December. Active users showed a peak of 41.2K in mid-November, dipping to 29.6K by the end of the year.
Slime Games for Teens from Kids Food Games Inc. showed gradual growth. Revenue increased steadily from $10 in early November to $135 by the end of December. Downloads also grew, peaking at 9.4K in late November and ending at 8K in December. Active users mirrored this trend, reaching a high of 26K in late November and closing the year at 25.5K.
Goo: ASMR Slime Simulator by EXOMIND experienced a decline in revenue over the quarter, from $1.6K in late September to $963 by the end of December. Downloads were highest in early November at 11.3K but dropped to zero by the end of December. Active users peaked at 31.9K in early November, ending the quarter at 19.6K.
Slime ASMR Simulator DIY Slime from Jamcoco had no revenue but consistent download activity. Downloads peaked at 5.8K in late November before falling to 2.5K by the end of December. Active users reached a high of 27.5K in late November, dipping to 22.4K by the end of the year.
For more in-depth insights and data, visit Sensor Tower.